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The Rules of Croquet Cuppers

  1. Croquet Rules:
    1. All matches will be played to Croquet Association (C.A.) Laws, with dispensation made for the size of lawn and type of hoops. Any local rules dealing with 'special features' of the lawn (e.g. drain covers, trees, etc.) must be declared before the start of the game. A full copy of the rules can be found here and a good summary can be downloaded here .
       
  2. Equipment:
    1. Visiting teams may bring their own mallets. Standard equipment may be substituted for absent or inferior equipment by the visiting team. Thus C.A. approved balls can be brought and substituted for lightweight or unmarked ones. Hoops should be set to C.A. regulation width (1/8" to 3/16" wider than the ball).
    2. OUACC equipment may not be borrowed for Cuppers matches held in colleges.
       
  3. Format:
    1. Croquet Cuppers takes the form of a seeded knock-out competition.
    2. Each match will consist of two doubles games that are played level (i.e. not handicap).
    3. There will be 8 seeded teams based on the previous year's competition (i.e. the quarter-finalists). Lower seeds will also be awarded to each college's best teams (see rule 5ii).
    4. The remainder of the competition will be filled by a random draw. College captains may attend this draw. The time and place of the draw will be announced at least 24 hours in advance.
    5. OUACC will try to arrange for matches to be played at the OUACC lawns for the quarter finals and onwards, and will provide an experienced club member to referee. Should no arrangements be made the matches will continue as with Rule 3vi. (see Rule 6.)
    6. During each round prior to the quarter finals each team has the option to play one of the games at home (any suitable venue of their choosing). Teams are reminded that the University lawns can only be used for Cuppers if all players involved are members of OUACC or if it has been agreed by the OUACC committee.
       
  4. Entries:
    1. An entry consists of 4 team members (all at the same college) with one as team captain.
    2. Entries should be submitted online via the cuppers entry form.
    3. Entries may be made directly to the Cuppers Director, but ii) above is preferable.
    4. The Cuppers Director has the right to refuse any entry that is incomplete, or made after the publicised deadline.
    5. Colleges may enter as many teams as they wish, and college captains may edit, withdraw or make additional entries up until the deadline.
    6. Entries beyond the size of the draw may be provisionally accepted at the discretion of the Director. The extra teams will play first-round matches against each other, and if possible the winners will be substituted into the draw, where regular first round matches have not been played (see rule 7ii). There is no guarantee that there will be enough room for all extra entries to enter the competition in this way; priority will be given to those that submit the result of their first match the quickest.
    7. Note rules below regarding Eligibility and Substitutions.
       
  5. Draw Organisation:
    1. Ideally the College croquet captain should submit the College's teams estimated order of ability, with the names of all members. However, it is understandable that this information won't be known in many cases.
    2. Teams submitted for entry into the competition will be added to the draw in the following way:
      1. The seeded teams will be entered in order of seed, and will be awarded first-round byes.
      2. College first and second teams will randomly be assigned to seeded spaces so that they do not play each other in the initial rounds.
      3. All remaining teams will be randomly assigned to slots in the draw, filling gaps with first-round byes if necessary.
      4. The Director may choose to include third and lower college teams in the seeding system, should he deem this appropriate.
    3. Any teams not entered into the draw will have their entry fee refunded if applicable.
       
  6. Deadlines:
    1. Deadlines for entry and round completion will be posted on the cuppers webpage. The deadlines are considered to be midnight at the end of the stated day.
       
  7. Arranging matches:
    1. During the rounds before the quarter-final stage, arranging matches is the responsibility of both teams involved. Contact details of team captains will be published on the OUACC website for this purpose. During the last three rounds, matches will be played at times arranged by OUACC, unless otherwise stated by OUACC.
    2. Matches that fail to be played, or whose results fail to reach the Cuppers Director by the deadline, will be decided on the toss of a coin (Alternatively the Director may knock out both teams and replace them with an extra entry, as described in rule 4vi). Either team may claim the match if they can demonstrate to the Cuppers Director that they have made reasonable efforts to arrange the match before the deadline. Games must be played by the deadline notwithstanding that the strongest team cannot be raised within the allowed time slot.
    3. The winning side is responsible for notifying the Cuppers Director of the outcome of the match such that it is received before the deadline for results.
       
  8. Eligibility:
    1. Team members must be matriculated members of the University fulfilling the requirements to be eligible to compete in the Varsity match as defined in the OU Blues Committee's 'Eligibility to Compete in a Varsity Match
    2. Entrants may only represent the college or hall of which they are currently full members. Clinical medics may choose to represent Osler House instead of their college.
    3. Each team will contain players who must not play or have played in any other team.
    4. Disputes concerning eligibility are ruled on by the Cuppers Director in the normal way.
       
  9. Substitutions:
    1. Any person, fulfilling, Rules 8i-iii who has not played for another team, may join a team and play for that team.
    2. The team captain is responsible for making the Cuppers Director aware of the name of the intended substitute before the relevant game takes place.
       
  10. Time limits:
    1. Teams may practice for 5 minutes before the game.
    2. Games may be played to a time limit, if desired. If one game is played to a time limit then the other game must also be played to the same time limit. Recommended reasonable time limits are between 2 and 31/ 2 hours. If no agreement can be reached, there will be no time limit.
    3. Matches arranged and refereed by OUACC will be played to a time limit of 3 hours unless otherwise set by OUACC.
       
  11. The Winner:
    1. A match consists of two doubles games. Standard doubles rules are for each player to have one colour ball, but 'alternate stroke' doubles can be played if both teams agree.
    2. The winner of the match is the team that wins both games, or in the event of each side winning a game, the side that has made the most hoop and peg points overall.
    3. In the event of a draw, unfinished games will be played until one of the sides scores a point, that side becoming the winner. For finished games a play-off or a mutually agreed contest takes place.
       
  12. Matters of Dispute:
    1. Any matters of dispute can be referred to the Cuppers Director for clarification or arbitration. If the Cuppers Director has a link to any party affected by the dispute they must refer the matter to the OUACC President.
    2. The Cuppers Director's decision (or, if the Cuppers Director is conflicted out, the OUACC President's decision) is final.
       
  13. Alterations to the Rules:
    1. These rules must be kept up-to-date by the Cuppers Director.
    2. Alterations to the rules may only be made by a consensus of the Croquet Committee.

Version 30-Jan-2014

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