JACK COX RULES 2003

 

  1. The competition is a friendly competition and all this should be reflected at all times by the players and umpires.
  2. The competition shall be organised into three groups – one of five teams and the other two of four teams. All teams will play each other team in the group followed by quarterfinals, semifinals and a grand final. Teams will get 2 points for a win and 1 point each for a draw in the group stage.
  3. At the end of group play the top team in each group will go through to the top section (positions 1, 2 and 3) of the quarter finals, and the second team in each group will go through to the middle section (positions 4, 5 and 6) of the quarter finals. In addition the two teams with the highest net run rate from those teams that remain will go through to the bottom section (positions 7 and 8) of the quarter finals. The actual team in each position within each section will be determined by a random draw from those teams making up the section.
  4. The order of play for the quarterfinals will be 1 v 8, 3 v 6, 2 v 7 and 4 v 5. The order of play for the semifinals will be the winners of QF 1 v QF 2 and the winners of QF 3 v QF 4. The final will be played between the winners of the two semifinals.
  5. In the event of two or more teams having the same number of points at the end of the group stage, the position of the teams will be decided by which teams have beaten whom in the group stage. If this still leads to a tie then the team position within the group will be decided by net run rate. Net run rate is defined to be (Total runs scored in all group matches/Total number of overs or part overs faced) – (Total runs conceded in all group matches/Total number of overs or part overs delivered).
  6. The games will consist of 20 overs per side. If a game is rained off after a minimum of 15 overs have been completed by each side the Duckworth-Lewis rules shall apply. If a game is rained off before 15 overs per side have been bowled the result shall be declared a draw. For further information of the Duckworth-Lewis rule see Example 1 at http://www.cricket.org/link_to_database/ABOUT_CRICKET/RAIN_RULES/DUCKWORTH_LEWIS.html. The following resource table shall be used

 

Wickets Left

Overs Left

1

2

3

4

5

10

6.0%

11.9%

17.7%

23.3%

28.9%

9

5.8%

11.4%

16.8%

22.1%

27.2%

8

5.5%

10.8%

15.9%

20.8%

25.5%

7

5.3%

10.2%

14.9%

19.3%

23.5%

6

5.0%

9.6%

13.9%

17.8%

21.3%

5

4.7%

9.0%

12.7%

16.0%

18.9%

4

4.5%

8.2%

11.4%

14.0%

16.3%

3

4.1%

7.4%

9.9%

11.9%

13.5%

2

3.8%

6.5%

8.4%

9.7%

10.6%

1

3.4%

5.5%

6.7%

7.5%

8.0%

 

  1. A batsperson must retire immediately after scoring 50 or more runs. A batsman may resume his or her innings provided that all other members of the team have completed their innings and that 10 wickets have not already been lost.
  2. A bowler may only bowl a maximum of 3 overs per innings.
  3. No-balls should be called for all balls above shoulder height in a normal batting stance or above waist height for deliveries on the full.
  4. Any wides or no-balls bowled shall be rebowled in addition to adding one run to the batting teams total.
  5. The batting side shall provide the umpires for their innings and shall be responsible for scoring.
  6. It is each captains responsibility to a) confirm with the opposition captain that the game is on, b) arrange for the keys to be picked up by 4 pm of the day of play and returned by 12 pm the following day, c) confirm with that the game has not been cancelled, d) ensure that the covers are replaced and the pavilion and changing rooms are locked and e) send a copy of the score sheet to the organiser.
  7. All players must be members of the University Club.
  8. The decision on of the Sports Committee of the University Club shall be final in the interpretation of these rules and in any disputes.