The Jack Cox Trophy 2006 - Rules

1. The competition is a friendly competition and this should be reflected at all times by the players and umpires.

2. The competition shall be organised into two groups, each of seven teams. All teams will play every other team in the group followed by a grand final. In the group stage teams will get 2 points for a win and 1 point each for a draw (both teams have the same number of runs scored). A game that is rained off (see rule 5) shall also be deemed a draw and both teams shall receive 1 point each. If one team withdraws from the game, the other team will win by default and be awarded 2 points.

3. At the end of group play the top team in each group will go through the final. In the event of two or more teams having the same number of points at the end of the group stage, the position of the teams within a group will be decided by which teams have beaten whom in the group stage. If this still leads to a tie then the team position will be decided by net run rate. Net run rate is defined to be (Total runs scored in all group matches/Total number of overs or part overs faced) (Total runs conceded in all group matches/Total number of overs or part overs delivered).

4. In the event of the final being tied, the winner will be decided by following rules applied in order: the team which has lost the fewest wickets in the match is the winner, the team which has the higher net run rate in the match in question is the winner, if the teams have met in the pool matches then the winner of the pool match is the winner, the team with the highest net run rate from their pool matches is the winner, a toss of the coin shall decide the winner.

5. Each match will consist of 20 overs per side. If a match is rained off after a minimum of 15 overs have been completed by each side the Duckworth-Lewis rules shall apply. If a match is rained off before 15 overs per side, the match shall be deemed a draw. If, for whatever reason, a match can not be completed by the end of the group stage the result shall be considered a draw and both teams will get 1 point with their respective run rates remaining unchanged. For further information of the Duckworth-Lewis rule see Example 1 at

    Duckworth Lewis table

6. A batsperson must retire immediately after scoring 50 or more runs. A batsperson may resume his or her innings provided that all other members of the batting team have completed their innings and that 10 wickets have not already been lost.

7. A bowler may only bowl a maximum of 3 overs per innings.

8. No-balls should be called for all balls above shoulder height in a normal batting stance or above waist height for deliveries on the full.

9. Any wides or no-balls bowled shall be rebowled in addition to adding one run to the batting teams total.

10. The batting side shall provide the umpires for their innings and shall be responsible for scoring.

11. Any ball that changes direction unreasonably because of landing on the EDGE of the artificial wicket should be called a no-ball by the umpire. Normal rules apply in terms of runs/byes etc in the event of such a no-ball being called.

12. It is each captains responsibility to a) confirm with the opposition captain that the game is on, b) arrange for the key to the cabinet to be picked up before the match and returned immediately after the match. c) confirm with the groundsman or the organisers that the game has not been cancelled due to poor weather, d) ensure that, with the opposition captain, that the pitch is safe to play on, e) ensure that the marker flags are placed around the boundary before the match and are removed afterwards, f) ensure that the covers are replaced, equipment (including the match ball) is returned to the equipment cabinet and the cabinet is locked, e) send a copy of the score sheet to the organisers and f) to have read the Code of Conduct of the Cricket Section available on the webpage which outlines the responsibilities of Captains as activity leaders.

13. It is each captain's responsibility to ensure that no member of the team wears footwear with spikes whilst bowling or batting on either the artificial pitch or the practice nets. Any team found breaking this rule risks disqualification from the competition and will be held liable for any repair costs.

14. All players must be members of the University Club and must be members of the Cricket Section of the University Club, and must have paid in full their membership fee. Players may play one match for a Jack Cox team before registering. Teams participating with unregistered players risk disqualification from the competition.

15. Each departmental team may contain, at most, 3 members from another department provided that that department does not have a team entered in the competition.

16. The decision on of the Organizers of the Jack Cox shall be final in the interpretation of these rules and in any disputes.