Rules
Swimwear
- The swimwear of all competitors shall be in good moral taste and not carry
any symbol which may be considered offensive.
- Swimwear shall be non-transparent.
- Competitors shall not wear or use anything that may aid buoyancy.
- Competitors shall not wear goggles in the incident, but may in the other events.
Scoring
For each event every team will be ranked according to their final
score,
or final time, whichever is applicable. The team with the lowest overall
rank will be the winner.
- A double weighting will be placed upon the two person incident.
- If a team is disqualified in an event they will be ranked last in that event.
General Rules
- A competitor must finish the race in the same lane in which he or she started.
- Pulling on the lane rope is not allowed
- Obstructing another competitor by swimming across another lane or otherwise interfering shall disqualify the offender.
- Any competitor having finished his or her distance in a relay event must leave the pool as soon as possible without obstructing any other competitor who has not yet finished his or her race.
Incident Rules
- At the start of the incident all teams will change into swimwear and will be escorted to a lock-up area
close to poolside.
- One at a time, teams are escorted from lock-up to an area where,
following a whistle, they are confronted with “victims” in various
locations who need various types of assistance.
- Actors will begin their victim simulations immediately prior to
the whistle, and as the team enters the competition area.
- On a second whistle the incident will finish and the competitors will remain on poolside to
watch the remaining teams.
- A manikin marking will be placed on the forehead. A red cross indicates that a casualty is not breathing.
A black cross indicates that the casualty has no signs of circulation.
- Competitors must not perform CPR or EAV
on a human actor. Expired Air Ventilation may be simulated by blowing
over the human actor's face.
- Competitors should simulate dialing 999 on a mobile phone present
in an incident and NOT actually dial!
Marking
Marks out of 10 are given for the following for each
casualty:
- Recognition of victim type
- Victim’s distance from safety
- Equipment available and used
- Speed of assessment
- Priority given
- Quality of action/task
- Victim care
Rope Throw Rules
- The cross line will be 12m from the edge of the poolside
at the starting end.
- A back line will be placed 1.5m from the poolside.
- The Referee will blow one long blast on a whistle. This is the
command to take up starting positions.
- No.1 will stand in an upright position motionless, with their
heels together, arms by their sides, holding one end of the line whilst
facing the pool.
- No.2 will be in the centre of the allocated lane and will have one hand in contact with the cross line
whilst holding the throw line in the same hand.
- Surplus throw line shall trail in the water behind the cross
line
- Once in the starting positions, competitors will remain stationary
- When all competitors are stationary the Starter will whistle
- On the start signal No.1 will coil and throw and throw the rope to
No.2. If the rope reaches No.2 they should shout "YES" and they will be pulled in by No.1.
When No.2. touches the poolside the timekeeper will stop the clock for that lane..
Rules
- No.2 must be holding the cross line when they catch No.1's throw.
- No.2 must not pull on the cross line to gain access to the rope.
- No.2 may move horizontally along the back line to gain access to the rope.
- The rope must land in the same lane as No.2
- If the throw does not reach No.2 they must shout "NO" and No.1 must re-coil and throw again.
- After 1 minute a second whistle will sound, if by then No.2 has not been pulled in a time of 1 minute will be recorded for that throw.
- The competitors will then swap and the sum of both times taken as the time for the team.
Swim and Tow Rules
The event shall start with a dive. On the first whistle of the referee No.1 will step up to the poolside. On "take your marks" they
shall immediately take up a starting position. When all swimmers are staionary
a second whistle shall start the race.
- No.1 swims 50m freestyle, touching above the water level at 25m, no tumble turns are allowed.
- A false start will result in disqualification of that team
- In the meantime No.2 may enter the water positioning themselves with their chest flat against the pool wall
- On return to the start position No.1 must touch again clearly above the water line before collecting No. 2.
- No.2 is then towed 50m via a recognised RLSS stroke (lifesaving back or side stroke) using an extended arm tow. At 25m No.1 must touch above the water line again.
- No.2 may tuck but is not permitted to kick off the wall or during the tow
- On completion of the tow both No.1 and No.2 must touch clearly above the water line
- No.2 then swims 50m and so on..The clock is stopped when No.2 reaches the end after the 50m tow.