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Level Hits AC Mana Special Abilities
1st 28 2 5 Read/Write, 1H weapon
2nd 32 2 10 1 Language
3rd 36 3 15 2 Languages
4th 40 3 20 Presence Attack
5th 44 4 25 2H weapon, 3 languages
A priest serves a particular deity. That deity is the priest's love,
and life. There are many deities to choose from. The rewards of the
priesthood are not entirely spiritual, and the priest in the service
of a particular deity gains some of the power of that deity. Priests
may call forth demons, strike their foes with holy fear, ward off
blows and heal the injured.
Upon choosing a priest character, you must choose a deity to
follow. Many of the deities known in the Marches are listed
below. Some are restricted, and you may not choose these gods without
permission from the GM (the restricted deities do not have a sphere
listing). If you wish to create a new cult rather than follow one of
the gods listed below, just tell the GMs. You must then choose your
spheres from those available to that religion. Every priest receives
the Prime sphere and the major sphere of their god (the first
listed). They may then choose two spheres from he remaining four
available. Choose your spheres carefully, as they will determine not
only the miracles you can perform but also the general orientation of
your priest in the cult of your god.
A priest has points to cast spells in the form of mana. A level one
miracle will cost 1 mana, 3rd level spells cost 3, etc. Normally, a
priest has 5 points of mana per level. The priest may also get "bonus"
spell points, from belonging to an established cult, or having other
PC priests of the same religion. Priests who are members of an
established religion get 1 extra mana point. If there are other PCs
who are also members of that cult, the priest gets 1 additional point
for every two priests in that religion.
The Celestial Host
Mil, Overlord of the Celestial Host
"We thank Mil for this victory"
Lord Wrath, High Priest of Mil
Spheres: Law, Astral, Abjuration, Purity, Truth
Mil is nominally the head of the Celestial host, though this is only
really the case in Wrath. Mil is a god of order, justice, and the
patron of all who are faithful.
Oonokkaar, Lord of Winds
"And Oonokkaar did smite the unbelievers, and for his children he did
provide the shelter that is Kar Wrath, and sent His angels in the
forms of Wind, Thunder, and Lightning, to watch over us all"
Koffre Jeddan, reading from the Book of Storms
Spheres : Weather, Chaos, Earth, Astral, Battle
Oonokkaar is the god of storms. While Mil finds faith among all
Wrathians, Oonokkaar is the patron of peasants and the weak, finding
faith among the lower classes.
Kostrian is a sub-cult of Oonokkaar, and is very militant and
associated with the Chaos element.
Pholtus, Lord of Light
"I will fight for the good of the fight for the right to be right"
Kairin Vetch, High Priest of Pholtus
Spheres : Truth, Abjuration, Warding, Healing, Purity
Pholtus is the lord of Light, Truth, and Justice. Like Mil in Wrath,
Pholtus is revered by all in Brandel, and sometimes regarded as the
head of the Celestial host. The priests of Pholtus are defenders of
the weak, seeking to smite evil and darkness wherever it may be.
Chevvedaar, Lord of Battle
"I'd kill for chips"
-Marcoseus Cheratt, Chief Warpriest of Chevvedaar
Spheres : Battle, Guardian, Chaos, Law, Warding
Chevvedaar is the god of war. The warpriests of Chevvedaar fight
alongside the armies of the Bastions, uniting the faithful to victory.
Illistrial is a sub-cult of Chevvedaar, and a god of swords. Some
warriors wear a tattoo of a sword on their hand.
Hulstulein, the Healing Earth
"Hey man, I love you"
-an unnamed Hulstulein priest
Spheres : Healing, Purity, Animal, Earth, Peace
Hulstulein is a nature god of healing and life. He/she is worshipped
by the peasantry, by farmers, and by healers.
Silloth, Mistress of The Chase
"Venison is a dish best served cold."
Lord Skryme Dragonfriend, High Priest of Silloth
Spheres : Animal, Law, Battle, Truth, Spiritualism
Silloth is the goddess of vengeance, justice, vengeance, hunting and
vengeance. The zealots of Silloth are well known for their "preemptive
vengeance", ie. do it to them first, just in case they are thinking of
doing it to you.
The Unified God
"By the power of - oh **** what's it called?"
-Anarchica, High Priestess of the Unified God.
Spheres : Guarding, Warding, Purity, Healing, Truth
The Unified god has been a recent addition to the Celestial host, or
at least recently discovered. The Cult of Rincewind was formed many
years ago by Kellessar, and continued until a young upstart named
Alrik claimed that Rincewind was a nonsensical name, and the name of
the god worshipped was 'Rhiathale'. Unfortunately, Alrik was both
correct and drastically wrong - Rincewind was the wrong name, but
Rhiathale was not the true god they worshipped. Rhiathale (also known
as the Bloody-Handed God) subverted Alrik and his followers, causing
no little strife amongst the cults. Fortunately, the cults have been
recently unified, and while they discovered that the name of the god
they worship was originally Ressallek, it was made clear that names
are of little importance anymore.
Verlathion, The First Power
"Knowledge is power. Communication spreads power. The word of
Verlathion is power"
Duncan Muncaster, late High Priest of Verlathion
Spheres : Abjuration, Chaos, Law, Astral, Peace
The god of communication, divination, and wealth accumulation.
Seniya, the Harpist
"The brave deeds of our heroes are worthless if heroes are to be
Varria Tremain, First Voice of the Harp
Spheres : Truth, Healing, Peace, Purity, Spiritualism
Seniya is the patron of Bards, Playwrights, and Wordsmiths. Her cult
is a small one, for songs and stories find little place in the fields
or on the battlefield; yet her followers are always there to tell the
tales of victory, comedy or tragedy to the generations to come.
Quentin is a sub-cult of Seniya, and is purported to be a scribe in
her service (as well as a god of sequins and overt campness - the less
said about that the better).
Mortan, the Reaper
"There is no bright side of life."
-Calum, Hight Priest of Mortan
Spheres : Spiritualism, Astral, Abjuration, Warding, Chaos.
Mortan is the god of death. Completely neutral, omnipresent, he does
not judge those who have fallen, merely granting the dead their
rest. There are some who say that His followers have the power to
converse with or even bring back the dead...
Asmodean, the Shrewd
"A strong sword-arm is useless unless you have the brains to
Aldur the Ledger
Spheres: Law, Chaos, Peace, Truth, Spiritualism
Asmodean is a deity of cunning and guile, both in war and peacetime.
Valkryst, the Holy King
"What is the worth of one's life if it is without honour?"
-The late Marshal Lawe, High Priest of Valkryst
Spheres : Law, Abjuration, Guardian, Truth, Warding
Valkryst has often been compared to Mil. In the Empire, he is the god
of nobles; in the Marches, however, he has attained a following thanks
to the efforts of Marshal Lawe, and is regarded as a god of honour and
nobility of spirit.
There are other less well known gods from the Empire: Macor, Prince of
Battle; Suris, the Healer; Dagda, the Good; and others. Feel free to
create new ones.
The Trinity of the Land,
and other Forces Mysterious
Gaia, the Earth Mother
"Gaia is the living land. She is within everything you see here that
lives. We must respect all life if our lives are to be respected in
Thelon Oakenshield, Gaian Druid of The Fourth Circle
Spheres: Earth, Healing, Animal, Plant, Peace
Gaia is the Earth Mother, the spirit within all living things. Her
followers are taught to respect all of nature, and all things which
Eriu, Gaia's Liege
"You orcish scum who have forsaken the path of Nature and who rape the
land for your own ends, prepare for divine retribution."
Warpriest Ekaresh, at the Battle of Havenwood
Spheres : Purity, Earth, Weather, Gaurdian, Spiritualism
Eriu is the male counterpart of Gaia, the defender of the Earth. Where
mortals seek to destroy Gaia, Eriu protects her, and all living
things. Eriu is the spirit within the earth and the forces of nature.
Chronos / Yyremjr
Chronos was once the god of Time, born before the other gods out of
the primal forces of Law and Chaos. He was the consort of
Gaia. Chronos was slain by bold adventurers with the aid of the Silver
Oak, and Yyremjr has now replaced the god of Time. There are no known
worshippers of the God of Time at present.
The Silver Oak, and its Guardians
The Oak is a mysterious entity. It sprang from a silver bough planted
by Brandel adventurers. Once it was guarded by the Light Elves on the
Plane of Change; now, since the battle at Chorovar, the Oak has taken
root in the main square of the Bastion, and protects the inhabitants
of the Bastions from evil.
Jarrert Oakson died to become a Guardian of the Oak, only to be reborn
at the Battle of Kar Chorovar, where the materialisation of the Oak
turned the tide of war and repelled the Shadowpact armies. Later,
after a series of adventures and his marriage to Lady Scilla Wrath,
Jarrert died again trying to rescue his son Sarantil who was abducted
to the Shadow Plane by a renegade mage. Death was denied the soul of
Jarrert, and the Oak reclaimed its Guardian to fight for Good once
When the Oak offered four heroes the chance to live once more, only
Thonas declined. He preferred to remain a Saint, and as such is
regarded as a minor deity of communication, ambition, wealth and
Dirk, youngest of the Oak's Guardians, died when the power of the Oak
was used to slay Chronos through the sword Deathsbane, channelled
through him. Dirk now fights for honour, patrons the brave and
champions the weak.
The Dark Huntsman
The Dark Huntsman is an enigma; born in a time before men knew gods,
he exists solely for the Hunt, accompanied by his Shadow
Hounds. Occasionally he will encounter adventurers; then, he will not
slay them but instead toy with them, telling them of the futility of
The Great Harlequin
Few know of this strange being. Also known as the Trickster, the
Jewelled Bird, and the Suit of Lights. A patron of the stage, a
conniver, and a meddler are all terms used to describe this deity. Its
followers, which are few and far between, have a penchant for wearing
Pairthrain, Lord of Corruption
Pairthrain is the dread lord of the undead realm. He is the cause of
suffering and pestilence, and those who follow him are leprous and
twisted. His followers can never know the rest that is death, and
continue to serve him after they die.
There are many cults associated with the worship of demons. The cult
of Fangtooth Fleshbane is one, and there are some who worship the
dread Fire Demon Imix. Demons are not as powerful as gods, yet some
mortals hope to gain power by dark pacts.
"The Bloody Handed God"
Rhiathale has become a very dangerous god for the Marches
recently. Rhiathale subverts and corrupts, using the evil within men's
hearts to destroy them or to achieve his own ends. Due to the recent
troubles with the Unified God, Rhiathale has cultists all across the
Minax, Queen of Pain
Minax is the queen of pain and madness. Thought to be Pairthrain's
consort, she sows the seeds of rebellion and hatred among mortals,
turning peace into anarchy.
Vorlain is the god of the Vorleshi, the race of albino tribes from the
northern reaches of the Kylesh. He teaches the virtues of racial
purity and strength over weaker races. His followers scorn the
existence of all other gods. Despite this, they are not stupid, and
the battles between the Vorleshi and the Marches were very nearly lost
without the aid of Brandel adventurers, and their own gods.