Priest Logo


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Level Summary

Level  Hits  AC  Mana   Special Abilities
1st    28    2     5    Read/Write, 1H weapon
2nd    32    2    10    1 Language
3rd    36    3    15    2 Languages
4th    40    3    20    Presence Attack
5th    44    4    25    2H weapon, 3 languages


A priest serves a particular deity. That deity is the priest's love, and life. There are many deities to choose from. The rewards of the priesthood are not entirely spiritual, and the priest in the service of a particular deity gains some of the power of that deity. Priests may call forth demons, strike their foes with holy fear, ward off blows and heal the injured.

Upon choosing a priest character, you must choose a deity to follow. Many of the deities known in the Marches are listed below. Some are restricted, and you may not choose these gods without permission from the GM (the restricted deities do not have a sphere listing). If you wish to create a new cult rather than follow one of the gods listed below, just tell the GMs. You must then choose your spheres from those available to that religion. Every priest receives the Prime sphere and the major sphere of their god (the first listed). They may then choose two spheres from he remaining four available. Choose your spheres carefully, as they will determine not only the miracles you can perform but also the general orientation of your priest in the cult of your god.

A priest has points to cast spells in the form of mana. A level one miracle will cost 1 mana, 3rd level spells cost 3, etc. Normally, a priest has 5 points of mana per level. The priest may also get "bonus" spell points, from belonging to an established cult, or having other PC priests of the same religion. Priests who are members of an established religion get 1 extra mana point. If there are other PCs who are also members of that cult, the priest gets 1 additional point for every two priests in that religion.

The Celestial Host

Mil, Overlord of the Celestial Host

"We thank Mil for this victory"
Lord Wrath, High Priest of Mil

Spheres: Law, Astral, Abjuration, Purity, Truth
Mil is nominally the head of the Celestial host, though this is only really the case in Wrath. Mil is a god of order, justice, and the patron of all who are faithful.

Oonokkaar, Lord of Winds

"And Oonokkaar did smite the unbelievers, and for his children he did provide the shelter that is Kar Wrath, and sent His angels in the forms of Wind, Thunder, and Lightning, to watch over us all"
Koffre Jeddan, reading from the Book of Storms

Spheres : Weather, Chaos, Earth, Astral, Battle
Oonokkaar is the god of storms. While Mil finds faith among all Wrathians, Oonokkaar is the patron of peasants and the weak, finding faith among the lower classes.

Kostrian is a sub-cult of Oonokkaar, and is very militant and associated with the Chaos element.

Pholtus, Lord of Light

"I will fight for the good of the fight for the right to be right"
Kairin Vetch, High Priest of Pholtus

Spheres : Truth, Abjuration, Warding, Healing, Purity
Pholtus is the lord of Light, Truth, and Justice. Like Mil in Wrath, Pholtus is revered by all in Brandel, and sometimes regarded as the head of the Celestial host. The priests of Pholtus are defenders of the weak, seeking to smite evil and darkness wherever it may be.

Chevvedaar, Lord of Battle

"I'd kill for chips"
-Marcoseus Cheratt, Chief Warpriest of Chevvedaar

Spheres : Battle, Guardian, Chaos, Law, Warding
Chevvedaar is the god of war. The warpriests of Chevvedaar fight alongside the armies of the Bastions, uniting the faithful to victory.

Illistrial is a sub-cult of Chevvedaar, and a god of swords. Some warriors wear a tattoo of a sword on their hand.

Hulstulein, the Healing Earth

"Hey man, I love you"
-an unnamed Hulstulein priest

Spheres : Healing, Purity, Animal, Earth, Peace
Hulstulein is a nature god of healing and life. He/she is worshipped by the peasantry, by farmers, and by healers.

Silloth, Mistress of The Chase

"Venison is a dish best served cold."
Lord Skryme Dragonfriend, High Priest of Silloth

Spheres : Animal, Law, Battle, Truth, Spiritualism
Silloth is the goddess of vengeance, justice, vengeance, hunting and vengeance. The zealots of Silloth are well known for their "preemptive vengeance", ie. do it to them first, just in case they are thinking of doing it to you.

The Unified God

"By the power of - oh **** what's it called?"
-Anarchica, High Priestess of the Unified God.

Spheres : Guarding, Warding, Purity, Healing, Truth
The Unified god has been a recent addition to the Celestial host, or at least recently discovered. The Cult of Rincewind was formed many years ago by Kellessar, and continued until a young upstart named Alrik claimed that Rincewind was a nonsensical name, and the name of the god worshipped was 'Rhiathale'. Unfortunately, Alrik was both correct and drastically wrong - Rincewind was the wrong name, but Rhiathale was not the true god they worshipped. Rhiathale (also known as the Bloody-Handed God) subverted Alrik and his followers, causing no little strife amongst the cults. Fortunately, the cults have been recently unified, and while they discovered that the name of the god they worship was originally Ressallek, it was made clear that names are of little importance anymore.

Verlathion, The First Power

"Knowledge is power. Communication spreads power. The word of Verlathion is power"
Duncan Muncaster, late High Priest of Verlathion

Spheres : Abjuration, Chaos, Law, Astral, Peace
The god of communication, divination, and wealth accumulation.

Seniya, the Harpist

"The brave deeds of our heroes are worthless if heroes are to be forgotten."
Varria Tremain, First Voice of the Harp

Spheres : Truth, Healing, Peace, Purity, Spiritualism
Seniya is the patron of Bards, Playwrights, and Wordsmiths. Her cult is a small one, for songs and stories find little place in the fields or on the battlefield; yet her followers are always there to tell the tales of victory, comedy or tragedy to the generations to come.

Quentin is a sub-cult of Seniya, and is purported to be a scribe in her service (as well as a god of sequins and overt campness - the less said about that the better).

Mortan, the Reaper

"There is no bright side of life."
-Calum, Hight Priest of Mortan

Spheres : Spiritualism, Astral, Abjuration, Warding, Chaos.
Mortan is the god of death. Completely neutral, omnipresent, he does not judge those who have fallen, merely granting the dead their rest. There are some who say that His followers have the power to converse with or even bring back the dead...

Empire Gods

Asmodean, the Shrewd

"A strong sword-arm is useless unless you have the brains to complement it."
Aldur the Ledger

Spheres: Law, Chaos, Peace, Truth, Spiritualism
Asmodean is a deity of cunning and guile, both in war and peacetime.

Valkryst, the Holy King

"What is the worth of one's life if it is without honour?"
-The late Marshal Lawe, High Priest of Valkryst

Spheres : Law, Abjuration, Guardian, Truth, Warding
Valkryst has often been compared to Mil. In the Empire, he is the god of nobles; in the Marches, however, he has attained a following thanks to the efforts of Marshal Lawe, and is regarded as a god of honour and nobility of spirit.

There are other less well known gods from the Empire: Macor, Prince of Battle; Suris, the Healer; Dagda, the Good; and others. Feel free to create new ones.

The Trinity of the Land, and other Forces Mysterious

Gaia, the Earth Mother

"Gaia is the living land. She is within everything you see here that lives. We must respect all life if our lives are to be respected in turn."
Thelon Oakenshield, Gaian Druid of The Fourth Circle

Spheres: Earth, Healing, Animal, Plant, Peace
Gaia is the Earth Mother, the spirit within all living things. Her followers are taught to respect all of nature, and all things which live.

Eriu, Gaia's Liege

"You orcish scum who have forsaken the path of Nature and who rape the land for your own ends, prepare for divine retribution."
Warpriest Ekaresh, at the Battle of Havenwood

Spheres : Purity, Earth, Weather, Gaurdian, Spiritualism
Eriu is the male counterpart of Gaia, the defender of the Earth. Where mortals seek to destroy Gaia, Eriu protects her, and all living things. Eriu is the spirit within the earth and the forces of nature.

Chronos / Yyremjr

Chronos was once the god of Time, born before the other gods out of the primal forces of Law and Chaos. He was the consort of Gaia. Chronos was slain by bold adventurers with the aid of the Silver Oak, and Yyremjr has now replaced the god of Time. There are no known worshippers of the God of Time at present.

The Silver Oak, and its Guardians

The Oak is a mysterious entity. It sprang from a silver bough planted by Brandel adventurers. Once it was guarded by the Light Elves on the Plane of Change; now, since the battle at Chorovar, the Oak has taken root in the main square of the Bastion, and protects the inhabitants of the Bastions from evil.

St Jarrert

Jarrert Oakson died to become a Guardian of the Oak, only to be reborn at the Battle of Kar Chorovar, where the materialisation of the Oak turned the tide of war and repelled the Shadowpact armies. Later, after a series of adventures and his marriage to Lady Scilla Wrath, Jarrert died again trying to rescue his son Sarantil who was abducted to the Shadow Plane by a renegade mage. Death was denied the soul of Jarrert, and the Oak reclaimed its Guardian to fight for Good once more.

St Thonas

When the Oak offered four heroes the chance to live once more, only Thonas declined. He preferred to remain a Saint, and as such is regarded as a minor deity of communication, ambition, wealth and insanity.

St Dirk

Dirk, youngest of the Oak's Guardians, died when the power of the Oak was used to slay Chronos through the sword Deathsbane, channelled through him. Dirk now fights for honour, patrons the brave and champions the weak.

The Dark Huntsman

The Dark Huntsman is an enigma; born in a time before men knew gods, he exists solely for the Hunt, accompanied by his Shadow Hounds. Occasionally he will encounter adventurers; then, he will not slay them but instead toy with them, telling them of the futility of their struggles.

The Great Harlequin

Few know of this strange being. Also known as the Trickster, the Jewelled Bird, and the Suit of Lights. A patron of the stage, a conniver, and a meddler are all terms used to describe this deity. Its followers, which are few and far between, have a penchant for wearing masks.

Dark Gods

Pairthrain, Lord of Corruption

Pairthrain is the dread lord of the undead realm. He is the cause of suffering and pestilence, and those who follow him are leprous and twisted. His followers can never know the rest that is death, and continue to serve him after they die.

Demon cultists

There are many cults associated with the worship of demons. The cult of Fangtooth Fleshbane is one, and there are some who worship the dread Fire Demon Imix. Demons are not as powerful as gods, yet some mortals hope to gain power by dark pacts.


"The Bloody Handed God"
Rhiathale has become a very dangerous god for the Marches recently. Rhiathale subverts and corrupts, using the evil within men's hearts to destroy them or to achieve his own ends. Due to the recent troubles with the Unified God, Rhiathale has cultists all across the Bastions.

Minax, Queen of Pain

Minax is the queen of pain and madness. Thought to be Pairthrain's consort, she sows the seeds of rebellion and hatred among mortals, turning peace into anarchy.


Vorlain is the god of the Vorleshi, the race of albino tribes from the northern reaches of the Kylesh. He teaches the virtues of racial purity and strength over weaker races. His followers scorn the existence of all other gods. Despite this, they are not stupid, and the battles between the Vorleshi and the Marches were very nearly lost without the aid of Brandel adventurers, and their own gods.