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Level Hit AC Dodge Backstab Healing Sneak Disguise Special
1st 30 1 1 Double 2/enc 10 m 1 1 handed weapon,
2nd 36 2 1 Triple 4/enc 8 m 2 1 Language
3rd 42 2 2 Quad 6/enc 6 m 3 2 Languages
4th 48 3 2 Quin 8/enc 4 m 4 Cosh/Throat Slit,
5th 54 3 3 Sex 10/en 2 m 5 +1 Damage,
Brandel's scouts are the finest in the Bastions. Equally suited to
front-line combat and reconnaissance, the scout is a jack of all
trades, and a master of none. A scout can sneak up to an enemy and
fell his foe before he is even detected. He can bind wounds, brew
medicines, and fight efficiently as well.
Some scouts are loners, others form groups that are organised much
like the special forces in the army. Darton's Rangers are one example
of the latter. In times of war the Guild of Scouts has proved to be
invaluable, and Lord Brandel now employs the guild for extensive
scouting activities, ever watchful of the enemy. Coincidentally, this
effort saw a remarkable fall in petty theft within the city...
The scouts' abilities are explained below:
Once per encounter, the scout may dodge a certain number of blows,
thereby escaping the most serious injuries in a fight. The
battleboarder will tell you which blows you should dodge if you don't
If a scout is presented with a clear view of an opponents back, and
may attack unseen, he may perform a backstab. This may only be done
once (after you strike the monster they tend to realise you're
there). The damage done is greater than a normal blow: eg. a first
level scout will do Double, a fourth level scout will do Quin, etc.
Scouts are healers as well as warriors. They may heal up to 2 points
of damage per encounter per level, by binding wounds and administering
If a scout is sneaking and is in reasonable cover, he will not be
detected by monsters if he is at a distance away greater than the
distance noted in the chart above.
A scout may select one disguise when appropriate. This is changing
one's appearance to appear as a member of a different race (Orc, Dark
Elf, etc), but should be a humanoid race: no giant scorpions or
lions. The character may alternatively choose to look like a different
human. In addition, at 4th level or greater, the scout may attempt to
disguise himself as a particular person. The effectiveness of this
depends upon the likelyhood of the disguise succeeding... "y'know, I
coulda sworn Thrud was bigger... hey you, wait a minute!"
Scouts may brew healing salves and blade venom, and other natural
drugs. They are considered to make one level of potion per level of
experience per adventure - first level scouts receive one free potion,
second level scouts may choose two first level or one second level
Cosh or Throat Slit
The scout may, if they have a suitable weapon (a small cosh or a
dagger), incapacitate an enemy if they manage to sneak up on the
monster without noticing. This does not work if they are detected.