Inferno Oxford University Role Playing Games Society
Inferno Turnsheeting

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Each week you will be writing a turn-sheet that describes your character's actions during the year between the Inferno Club meetings. We, the humble Refs, ask that you write a turn-sheet in a particular way to make our processing of it simpler.

Please break your intended actions down into Projects. You should have one Major Project, and up to three Minor Project.

The Major Project is likely to be the most complicated, or important, action of the year. It will (unless you specify otherwise) be the first action your character undertakes at the beginning of the year. Write your Major Project in as much detail as you feel you need - include plans, back-up plans, alternative plans, descriptions of precisely how you want to go about things and anything else you feel is relevant.

The description of your Minor Project should, by comparison, be short. No more than a paragraph or two that give a very brief outline of what you hope to achieve and how you are going to go about it.

Note: it may be the case that your character will actually spend longer working through a Minor Plan than the Major. The distinction is how much detail you put on your turn-sheet, not how much time your character spends on it. A good example would be if a character was intending to break someone out of a prison - a Minor Project might be "spend a month travelling around the country finding out all I can about the prison" where the Major Project might be a loving and detailed description of exactly how the raid was to progress. The character might spend only a couple of hours working through the Major Project, but it is the action that requires the detailed planning, and back-up plans, so it should be the Major Project. [this also demonstrates that in some circumstances a minor project will be acted out before a major project].

A note on Uptake: The speed with which a character can progress through tasks is somewhat dependent on their Uptake stat. Thus, if you have a very low Uptake expect to get less done in a year than someone with a higher Uptake. This indicates that you are just a little slower about getting on with things than most people (and thus would fit nicely into the Inferno Refing team). If you put too much in your turn-sheet, and try and achieve too much in a single year, we will give priority to the Major project, then work through the Minor Projects in the order that they are written, but you will simply not have time to work on all of your projects that year.

As you will not be giving us complete contingency plans for your Minor Projects, if something unexpected turns up we, the ever trustworthy and benevolent Refs, will work out what plan your character comes up with to deal with the problems that confront him/her. The quality of this plan may, of course, be dependent on your characters Stats....

If, at the end of your turn sheet, you wish to add a few additional notes about what your character gets up to, you may do so - but these must be only a few sentences, no more. Extra stuff that amuses the Refs but makes for no extra work (e.g. technical drawings of inventions, journal or diary entries, etc.) is, of course, always welcome.

IMPORTANT NOTE: We Refs were very kind and generous during the first Inferno and did not kill any of the characters. But now we have 'Hard Man' Mo on our Refing team, and Character Death is now a possibility! If you screw up big time in your orders, you will die! (and be able to bring along a new character the week after)



Kurtly Baneford of House Capricorn - scientist and trainee Master Criminal -has been working for several years to perfect his steam powered 'spider machine'. This year he believes he will be able to complete it and take it out for a test drive.

As it seems that the "Steam Powered Tarantula Fighting and Exploration Machine" (patent pending) is close to completion, I will spend the first few months of the year in the laboratory completing the construction, and putting it through various tests to make sure I am fully competent in the piloting of the device. I will also fit it with the newly constructed "Acid Discharge Fangs" (see Minor Plan).

Then, it's time to take it on the Road!

As my laboratory is deep in the alps, I imagine no local people will be about when the mighty doors of the laboratory swing open and the the Tarantula first steps into the daylight. This is all to the good, as I wish it to make an Impression on a major town, not some backwater.

Thus, I will drive (pilot? ride?) the glorious contraption to the nearest town. Ideally it will be dusk when I arrive, at which point I will switch on its great eye-placed searchlights, and illuminate the ground twenty feet beneath its swaying head. Then I shall advance it at all speed towards the town hall.

The locals may be a little distressed by all of this, but if they make too much of a fuss - getting together into a group with Violent Intent - I'll fire off some webbing at them, and hopefully glue them to the street.

When I reach the Town Hall I'll use the Tarantulas speakers to announce to the crowd that I'm now the ruler of this town, and that to demonstrate my mastery I will now destroy their feeble place of government - then fire off the acid fangs and melt the Hall.

Next, progress to the bank, demolish it using the fearsome might of the Tarantulas legs, and winch the main safe aboard.

If I run into any serious opposition I'll fire off the belly mounted cannons, and hope that does for them. But if I get into serious trouble I'll run rather than fight - then return next year with a machine Bigger, Better, and altogether more Fearsome! [Evil laugh echoes off into the night]


Stephen Lauren of House Gemini feels his political position is being jeopardised by the repeated attacks on his countrymen by a fearsome and diabolic machine.

These giant spider attacks have got to be stopped! I'm sure there's an Illuminati member behind them, but none of the scientific bastards will admit to it... no matter.

I want to use my government influence to form an anti-spider task-force, including military and scientific advisors (I've got help and advice from a couple of fellow cell members). I want a military unit on constant stand-by to take this machine down when it next appears. Also get some scientific bods to do a projection of where it is most likely to strike next, and to come up with some idea where its base might be. Hopefully we will be able to track it to its source and find everyone involved.

I want it destroyed. If it is taken down I will be on the scene within hours to give statements to news reporters explaining how I personally over-saw the initiative to capture it, how we will show no mercy to the perpetrators of these terrible crimes, etc. etc. Generally take as much credit as possible.

[Refs Note: These examples are, of course, far from typical. Illuminati members never work to undermine each others plans. Well, hardly ever...]


The Inferno world is large and complex - please explore it as your whims take you.

Just because something has not been mentioned in a meeting doesn't mean it doesn't exist - if you are interested in it go out and find it. The Refs will always make sure something interesting happens as a result....

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