Netflyer Oxford University Role Playing Games Society
Netflyer 34


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Editorial

Hi all, well I was going to announce the lovely new-look nightflyer, but ... well, yes, hmmm. Delayed and not very new-look is all that can be said about this one I'm afraid. Maybe next time...

Amongst a number of... delayed... articles are the report on the AGM last term, which as its title suggests contains many lies about fine upstanding members of the community. I can assure you that there is no truth to what is printed within, but in the interests of free speech I have allowed it to be printed. Also we have an article whose effects may have been felt already - somehow - dealing with the theme of "weirdness" in the new society game, Vendetta. Those playing the game may be forgiven for thinking that weirdness has indeed taken place during this game, and indeed it has. However so far we seem to have avoided any magic, beasties or similar. Well done everyone!
Finally among the real latecomers, the Disaster Aria bring us Corporate People, the theme song of the last society game, Inc. A little piece of history for the freshers... We can only hope that the new society game Vendetta inspires such great things.

Also in this issue, fiction by Sarah Blake, some bizarre games for you to try out at games night, articles on the new society game Vendetta, and the runner-up Inheritance, both of which look like being stormingly good.

I would like to take a moment to consider the subject of Tim Harford's article, reprinted from his magazine, Annwn. The notion of a world in which an apocalypse has occurred is not new. But Tim has turned this on its head with the historical setting of the years following 1000 AD when many people believed that the world would end.
This idea can, I think, be extended still further in less historical settings. So many games make use of a recent nuclear war/ economic crash/ you name it, but few are set in a time when the opposite is true. Imagine a world in which nuclear war threatened for several centuries, but has never quite came... a world perhaps strikingly like that of the west earlier this century. The rampant paranoia this engenders may breed some excellent plotlines.
Equally, the aftermath of a near-miss from a comet, a failed invasion by aliens or similar all have much in their favour.

Joshua Fox