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The gods of the Marches

The pantheon of human gods is called the Celestial Host. The deities within the Host are too numerous to count, but it is enough to say that for every human activity, no matter how small, there is a god which watches over it. There are nine major religeons in the Marches which were carried over by the original settlers of the land from the Empire, over seven hundred years ago, all of which represent aspects of their lives which were important to them. After the greater temples there are several smaller deities within Kar-Brandel and Kar-Wrath which have their own followers. Some of these are independant of the major nine gods. Others are affiliated to a major religeon as a sub-cult, for example the war-god Chevvedaar has many followers within the army and fighter's guild, but there are some warriors who name Illistrial, patron saint of swordsmanship and son of Chevvedaar, as their patron. Note that you do not have to select a level of Priest to be an initiate of any particular religeon.

The Temples of Kar-Brandel

These are the nine "major" gods of humans.

Chevvedaar, god of War.

The god of War is one of the most widely recognised gods in all of the Celestial Host, and in this time of war the priests of Chevvedaar lend physical as well as spiritual strength to the armies of Good. All priests of Chevvedaar are competend warriors and are assured a place as one of His avengers when they die on Earth.

Edicts of Chevvedaar: do not pass up the opportunity for battle if it is for the cause of Good

Hulstulein, god of Fertility, Agriculture and Nature

Hulstulein is the androgynous god of Nature. He/she is the creator of all Nature and life, including the Earth itself. Priests of Hulstulein fall into two categories: healers who crave peace and hate violence, and avenging acolytes who wish to destroy anything which disturbs Hulstuleins creation, the Earth.

Edict of Hulstulein: a priest of Hustulein intensely dislikes things undead or magical. There is a natural order to the world and these things do not fit into it. Also, a priest should not kill or consume any part of nature that is more than they need. Many priests are vegetarians.

Kostrian, god of Storms and Chaos

The infant god of Storms, Kostrian is worshipped widely in the northern Marches and especially Kar Wrath. He is tempestuous and unpredicatble, and he lends his strength to those who give themselves over to the wild forces in battle.

Edicts of Kostrian: the priest of Kostrian is the natural leader of any adventuring party and should always consider himself both the mouthpiece and the brains of the party.

Mortan, god of Death

The God of Death has few adventuring followers. Nevertheless, once in a while there comes along a brave acolyte who considers it their duty to send evil-doers into the netherworld prematurely, and at the same time counsel their fellow adventurers. Although their lack of any fear of Death is not usually shared by their fellows, they are reliable to have around.

Edict of Mortan: a priest of Mortan should always take time to pray for the departed after death, and if possible to close the eyes of the fallen.

Pholtus, god of Light, Truth and Justice.

Pholtus is the god of light, truth, justice and humanity. He is depicted as a man with a white robe and a judicial scales in one hand, and a spear of lightning in the other. Priests of Pholtus are highly morally driven (though not to the point of suicide in most cases), and always lead parties on the side or Right.

Edict of Pholtus: no priest of Pholtus should allow undead to live!

Rasselek, god of Protection

Rasselek is the god of protection, of the poor, the meek and the innocent. He is usually depicted as a man in flowing red robes with a huge shield in his left hand and holding a child in his right.

Edict of Rasselek: protect children and be courteous to women.

Senya, goddess of Lore, Tale-telling and Derring-do.

Senya is the patron of Legends and Lore. Her priests are usually scribes and seldom go out adventuring, but Bards and other romantic adventurers frequently revere her and look to her for good fortune on a dangerous mission.

Edicts of Senya: none per se, but you should be brave and courageous in all that you do. The safety of your comrades is as important as your own.

Silloth, goddess of Hunting and Vengence.

She is the hunter counterpart to Hustulein, the patron of Women and fierce defender of the Forest. She does not forgive, she does not forget, and her justice is swift and merciless.

Edict of Silloth: never allow a woman to be harmed. Eat only animals which you have hunted for yourself and killed cleanly.

Verlathion, god of Communication and Wealth Accumulation

This god is portrayed as an abstract, angry ball of mercury which devours anything in its path. Priests of Verlathion tend to be as abstract, and often as dangerous. They exude an aloof air and tend to be highly critical of all around them - they pride themselves on knowing the value of everything, including people. Their critical eye makes them useful allies.

Edict of Verlathion: making money is good, do not pass up the opportunity for a good deal.

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