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Scout Potions

All scout potions have a limited 'drink by' period of approximately 1 week

Level 1

  • Feverfew - Restores 6 hits to total body only
  • Lesser antidote - Restores 10 hits of poison damage
  • Hellebore - Minor poison, inbibed only, does 20 hits damage.

Level 2

  • Mallow balm - Restores 6 hits to a location when applied.
  • Wracklimb - Blade venom, +4 hits for one blow only.
  • Mares-Root - Healing potion, restores 15 total body hits.
  • Restoring sleep - drinker falls into deep sleep, recovers 25 hits and can have life preserved for 5 encounters.
  • Curare - Paralysing poison, also causes 10 hits, inbibed only. Paralyses (5-level)x10 mins

Level 3

  • Greater Antidote - Restores up to 25 Hits damage, cures paralysis & blindness.
  • Quint's Baneberry - +6 blade venom
  • Cuckoo-Spit - restores 7 hits to both location and total body
  • Aconite - Poison, ingested only, 30 hits damage
  • Snake spittle - Poison, ingested only, causes blindness

Level 4

  • Snake's grasp - Blade venom, causes paralysis
  • Toskig's Remedy - restores 30 hits total body and 1 hit per location
  • Zipper - awakes unconcious characters, keeps dying characters alive for a short time
  • Bloody mist - +1 strength for 1 encounter, take 10hp damage

Level 5

  • Sight blinder - Blade venom, causes blindness
  • Nightshade - Poison, ingested only, causes death

 

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